Automated Mass City Design

A quick video of the procedural modeling they used in the recreation of 1933 New York City. The seminar was pretty cool. I didn’t get to record very much of it. WETA completely rebuild 1930’s Manhattan, first by modeling the hero buildings in detail, then all the thousands of smaller buildings as low-poly representations, superimposing old aerial photos of the period to get their basic massing. To create the 100,000+ unique building they devised a procedural (automated) modeling system in Maya to aromatically generate building massing from a preset vocabulary (office building, brownstone, etc.) as well as texturing and rendering. The shadows were baked in later.