Microsoft Surface Computer & Architecture

Microsoft released their new Surface Computer this week to much press attention. This technology has been around a while, and I suppose it takes the 80 ton gorilla to make it come to the marketplace. I’ve been eager for this technology to make its appearance to the masses since I first saw the Fakespace Systems’ VR desk back in 2001. While that application is a bit different than this, I’m still very interested in the notion of eliminating the computer as we know it from the architectural profession, and moving back toward a drafting table style of interaction. While it may one day be more interesting to compose architecture in a 3D CAVE (old tech, but maybe something new on the horizon) I would, at this point, settle for a thoroughly interactive drafting table of an appreciable size that allows me to sculpt the design with my hands, rather that engineer it via point-and-click. The mouse is a terrible interface when you get down to it, restrictive and cumbersome. The unity of free hand sketching and the precision and modeling capabilities of 3D softwares on something larger than a Wacom “monitor turned flat”. Good times…