On the way back this afternoon we took a few minutes to peak our heads in the new Sprint Center and take a lap or two around the concourse. The tickets for admission for opening day were free of charge, however, the lady handing them out was very adamant about the “suggested” five dollar donation to get in.
When the vacation is coming, many people would like to visit some countries or cities in which they never been before. Some people would decide to explore a certain area so that they increase their knowledge or just for a fun. Another funny people will even travel with their Labrador retriever into a new country or city.
A recent statistic show that most people get bored of high decoration located in hotel and they look more for great Palm Springs to spend their vacations. These Palm Springs are simply a retro culture place to accommodate all kinds of travelers and even people that have an online reputation. There is a lot of Palm Springs available all around the world which is some hotels, boutiques, historical inns, vacation home and more. It’s better to make a research on such places before to spend a vacation there. This can allow every traveler or visitor not to turn too much around or ask a lot of people before to find a Palm Springs suitable for them. To better find these places while staying at home there is a lot of domain example that starts with Palm Strings or just a video locator for many Palm Springs that can also be found on internet. The price of such depends of the location. In USA for example there are around 130 hotels with Palm Springs decor and a lot of affordable boutique in which people can buy mid century housing items.
These kinds of places are also designed to host some of the schools excursions or holiday camps that are relevant to the exploration of mid century modern housing. Because many people especially children and students need to get a good knowledge of mid century housing, designers are still creating and ameliorate Palm Strings to help them have the idea of the retro decor. These designers make sure always to build Palm Strings in a place not far from the town. If a person gets sick such as tooth problem, these persons can easily look on dentist directory to find a great place which is not far from the Palm Strings in which they are living.
Also, all travelers need to take their important goods and equipment such as coconut oil for face, some medicine such as some halvin pikalaina for people that easily get sick when they change an area and more things before to spend time in Palm Springs. This preparation is the most important part before to take such trip. It’s possible to know how to spend a vacation in Palm Springs. This can be done while making a research on magazine, internet and many places like people used to do before knowing for example how Mogl works.
When planning to design an interior space, being able to distinguish between modern and other themes in furniture design is very important. Of course, if you are only designing for yourself, you can always go for taste and feel rather than being technical with all the aspects that differentiate modern furniture from others. However, if you are designing for a client, the need to understand the aspects of furniture design that render one as modern or not becomes an overriding consideration. Like insurance quotes for example, you need to know exactly what you are promising to deliver so you don’t end up messing your business.
Short of deciding to read reviews about every bit of furniture out in the market, here are a few guidelines that a designer can use as basis when classifying modern furniture.
Historically, modern furniture traces its roots to post-World War II when emphasis was given on function and price. As such, one of the overriding traits of modern furniture is in its simplicity. One example that takes precedence over most other examples are dining chairs; in the case of dining chairs classified as modern furniture, you will only have the backrest and the sitting platform with no embellishments. Metaphorically, you’re getting weight loss with modern furniture as it strives to stick to the basic design for furniture as opposed to the more lavished design like those in contemporary furniture themes which started coming out in the 1980s.
Another difference that sets modern furniture apart from the others is the material of choice for furniture-making. It is very common to find steel, wood, plastic, and glass in modern furniture as this tend to be cheaper than other materials like marble, granite, and expensive fabrics. People who are well versed with furniture design can easily single out modern furniture from a stack of many other themes simply by looking at the material of construction. One can say, all these give modern furniture a kind of anti aging cream effect as it does away with all the other facets of furniture design that may make it lumpy and bulky.
If you are interested in picking up modern furniture for you home, it would be great to become acquainted with its inherent characteristics and features. Consequently, like Microsoft points, you can hope to save up with the relative cheaper price for modern furniture. See how you can incorporate it into your interior design plans like you would maximize the benefit of a “good morning SMS” to wake you up; no doubt, it’s your best bet to meet your budget without compromising the thematic effect of a modern living space with all the amenities of a mid-century home. And that’s not something you can say for all other furniture design themes on the market.
Minimalism through Modern Furniture
A blossoming trend in the design of modern furniture is something that is known as minimalism and given the initial reception of the market, it is likely that the trend is here to stay. In very simple terms, minimalism refers to a design concept where the product is stripped down to its bare essentials eliminating all that is extraneous, non-essential and superfluous. Of course, there are multiple interpretations for what constitutes “the bare essentials” and anyone from Amazon Australia experts to Masters in Nursing can have differing opinion on the subject. It is for this reason that minimalism through modern furniture remains to be an interesting and promising segment of the ever booming furniture market with products designed to cater to a variety of tastes and preferences.
In the case of modern furniture, minimalism is a concept that is well received because it finds itself a suitable match to modernism and contemporary design philosophies. The marriage of modernism and minimalism, for example, has created stunning pieces of furniture that might just as well be considered artwork. In the case of chairs, the common feature is just the simplicity of the sitting platform and the back rest. If you check the project homepage for furniture design students, you can see the elements of the furniture being broken down to its components so the process of identifying the best path to a minimal design can be done.
The appeal of minimalism also lies in the fact that over the years, we are conditioned to see extra flair in furniture design. It is therefore interesting to see a piece in its simplest state, and most minimalist users website would tell you that the shock and awe of seeing these pieces, is one of the reasons why the minimalist product always leaves a lasting impression. Like stumbling across an online MBA no GMAT course or learning the value for dental hygienist salary, an encounter with minimalist modern furniture is certainly an eye opening experience that is sure to stick.
Another element to the minimalist revolution is that it lends itself well to colors. In most cases, a simple chair painted in all black or a basic sofa with all white shades is like a breath of fresh air so much so that you can very well equate it to credit card debt relief. It is for this reason that minimalist modern furniture pieces become highly sought after center pieces in many interior design themes.
The next time you find yourself designing your interior, always look to add minimalist modern furniture to spice it up. Remember, minimalist designs are not just hersolution to interior design considerations; because of its unique appeal, it works with most themes so you are bound to find a piece that works for you and for the room all in one go.
When I found this article my first thought was “Is Second Life still around?” Apparently so. I would have thought the hedonistic avatar cyber-orgy had played itself out ages ago.
Let me explain, when I first became aware of Second Life I found it mildly interesting. It wasn’t unit I met up with one of Linden Lab’s founding members, that I actually felt inclined to test the waters. After giving me his business card (which, incidentally did not have an email but a Second Life contact name) he wove a tale of designers and artists forging a new world of interactive spatial creativity. I tried it out. I lasted about 5 minutes the first time – got rather hung up and frustrated with the ridiculous avatar creation interface. I came back though, trudged through and got to a point where I could fly around just far enough to locate my plot of cyber dirt amidst a cacophonous trailer park of architectural aberrations constructed of brick-a-brac Platonic solids and garishly obscene texture maps. I exited and never went back.
I’m not trying to get anyone out of Second Life, if you dig it, keep having fun with it. While I’m a huge gamer, I’m not an MMORPG type of guy, and that probably didn’t help in my evaluation. I have real living breathing friends who I drink martinis, smoke cigars and philosophize with, when we’re not gunning down Locust or fragging Covenant Brutes together. I’m also a designer who doesn’t understand why most people think banks should look like Greek temples instead of crystal shards or an eruption of twisted metal. I’m complex.
What irks me about this article is the reinforcement that the constructs one runs into in Second Life are anything other than sculpture. Architecture is in itself something much more than the other arts (painting, sculpture, poetry, dance, etc.) exactly because it is something that we require. It is first, and foremost shelter (don’t forget Maslow). Because it is real, and it has to perform a function, it must conform to all those pesky, troublesome annoyances like building codes, economic and physics.
Architecture is not easy, it’s no more for the average Joe wanting to express himself than surgery is for a people that read WebMD. I’ll agree that the image above is a manifestation [credit: Bettina Tizzy and her flickr page here) of some pretty interesting work, and deserves praise, but it isn’t Architecture. To even make a speculation such as “Denton even wonders if the virtual realm will largely replace the building trades as construction and material prices continue to rise and travel remains a drag on the planet.” is beyond absurd.
Second Life is a game, and the work created in it is generally a fun distraction, and at best it may actually be legitimate art, but it will never be Architecture (with a big “A”).
Has finally released their new urban environment procedural modeling software. From what I understand the software will allow the used to define a vocabulary of construction elements (windows, doors, streets, buildings, cities, materials, etc.) and “build” designs by way of a computer automated process, according to a given set of instructions.
When I first float this concept with most architects, their immediate response is “Nobody wants buildings designed by a computer”. True, the most obvious application for this technology is not real architecture, but that in movie making (like the 1930’s Manhattan in King Kong – it would have taken 3D artists an impossible amount of time to construct each individual building) an for that, this software is perfect. But what about our built environment, does procedural modeling have a place? On a very basic level, I would argue that architects had better be the first to embrace this technology, otherwise it will be the developers and the builders who take hold and see it as a way to help marginalize the role of our profession.
That’s a practical reason, but in reality, the software is more a reflection of what we do than an antithesis of it. With projects, we take a given design vocabulary (either dictated by the location, the client or the architect), and process that through a set of instructions (the program, the model codes, accessibility, etc.) to achieve a given design. I don’t see procedural modeling as a means to an end, but I do see it as a valuable tool in our arsenal, a way to cut through the tedium and expedite the analysis of complex scenarios. To that end, this software as promise, but at a price tag of nearly $7,000 I think it is going to be out of the range for most architecture firms to embrace, because this aspect of the design process is neither a core essential (like needing CAD) or a sufficient crowd pleaser (as in how 3D rendering software are used to “sell the dream”).
One of the offerings from the pre-Marketgraph PLA4 seminar, this may seem a little “cartooney” but I found this presentation most interesting. As I tend to do most of my design work in SketchUp (but it could be any 3D modeling software, really) one of the biggest problems I have is that palimpsest of design history, preserving the iterations that came before, the design legacy that lead you to where you are. Recognizing this in 3D character design , this paper focuses on the creation of a software that preserves the construction lines similar to those used by comic and graphic book artists. A wonderful addition to some older sketch based modeling software, this is a very interesting foray into equipping the computer with the tools to innovative aid in the design process, rather than just be another form of pencil. You can read the technical paper here, which is a lot better than the video and focuses on the design history.
Another offering PLA4 Conference had that I found rather pertinent [I promise I’ll get to the meat of Marketgraph soon] is the following research. That’s a rather fancy way of saying that the researchers were looking to translate the edges of 3D models into line structures that more realistically reflects hand drawn renderings in their tone, emphasis and variation, none of which a computer can do well right now.
You can view a PDF of the entire presentation here or a copy of the technical paper here.
If you’ve ever worked in Sketchup’s new style features, at first you’re all excited because now you never have to sketch again, you can just design aways to you little heart’s content and when the client says “let me see your conceptual design” you can fire off a few scenes in the pen style and, viola, hand renderings. Right?
Now, don’t get me wrong, SU’s new styles are a great start and they have helped me a lot, but the fact that the sketchy lines are basically the software mapping bitmapped images of lines over the vector data is a problem. There is no thinning of lines to show distance, no thickening to emphasis prominent morphologies, and when you have a long facade disappearing off into the distance all the damn horizontal features of the windows disappear, the verticals stay, but the horizontals are all gone (the fine people at Google tell me this is because the software looks to eliminate small lines, hence those horizontal ones at the perspective narrows in the distance). And don’t get me started on the flat, solid, hard edged shadows out of a Meier rendering.
But the problem isn’t just with SU, and that is why this paper is so interesting. I’ve found that designing in 3D is much better that most 2D process sketches, and we really need a way to communicate the warm and fuzzy of hand drawings, but with traditional architectural drafting conventions. This does that, at least theoretically. It takes traditional modeling and uses algorithms to interpret the geometry in a more traditional sketchy technique.
Now, I had a few choice works with the nice people at Google today during the exhibition. According to them, their emphasis right now has very little to do with NPR but with “Model size and performance”, like we need to start building entire detailed cities in SU – it’s a design tool, not a full 3D uber-render platform. He actually dared ask me if I used the Layouts feature and I explained through gritted teeth that until they have a rendering solution that I don’t have to tweak in Photoshop, I can’t use their layouts because the model is inappropriate to present. I told him that I’m personally at a crossroads – I need an NPR solution, and either I A) Hope Google fixes this in the immediate future, or B) Start to integrate a software like Maya and it’s toon shaders into my pipeline in order to achieve the results I want. He merely smiled. Maybe if I had thrown something, that would have helped. All well, I got them back, I too two of the free swag pens instead of just the one they told me I could have. Vengeance is mine.